```eval_rst
.. include:: /header.rst 
:github_url: |github_link_base|/widgets/canvas.md
```
# Canvas (lv_canvas)


## Overview

A Canvas inherites from [Image](/widgets/core/img) where the user can draw anything. 
Rectangles, texts, images, lines, arcs can be drawn here using lvgl's drawing engine. 
Besides some "effects" can be applied as well like rotation, zoom and blur.


## Parts and Styles
`LV_PART_MAIN` Uses the typical rectangle style properties and image style properties.

## Usage

### Buffer
The Canvas needs a buffer which stores the drawn image.
To assign a buffer to a Canvas, use `lv_canvas_set_buffer(canvas, buffer, width, height, LV_IMG_CF_...)`. 
Where  `buffer` is a static buffer (not just a local variable) to hold the image of the canvas.
For example,
`static lv_color_t buffer[LV_CANVAS_BUF_SIZE_TRUE_COLOR(width, height)]`. 
`LV_CANVAS_BUF_SIZE_...` macros help to determine the size of the buffer with different color formats.

The canvas supports all the built-in color formats like `LV_IMG_CF_TRUE_COLOR` or `LV_IMG_CF_INDEXED_2BIT`. 
See the full list in the [Color formats](/overview/image.html#color-formats) section.

### Indexed colors
For `LV_IMG_CF_INDEXED_1/2/4/8` color formats a palette needs to be 
initialized with  `lv_canvas_set_palette(canvas, 3, LV_COLOR_RED)`. It sets pixels with *index=3* to red.

### Drawing
To set a pixel on the canvas, use `lv_canvas_set_px(canvas, x, y, LV_COLOR_RED)`.
With `LV_IMG_CF_INDEXED_...` or `LV_IMG_CF_ALPHA_...`, the index of the color or the alpha value needs to be passed as color. 
E.g. `lv_color_t c; c.full = 3;`

`lv_canvas_fill_bg(canvas, LV_COLOR_BLUE, LV_OPA_50)` fills the whole canvas to blue with 50% opacity. Note that, if the current color format doesn't support colors (e.g. `LV_IMG_CF_ALPHA_2BIT`) the color will be ignored. 
Similarly, if opacity is not supported (e.g. `LV_IMG_CF_TRUE_COLOR`) it will be ignored.

An array of pixels can be copied to the canvas with `lv_canvas_copy_buf(canvas, buffer_to_copy, x, y, width, height)`. 
The color format of the buffer and the canvas need to match.

To draw something to the canvas use
- `lv_canvas_draw_rect(canvas, x, y, width, heigth, &draw_dsc)`
- `lv_canvas_draw_text(canvas, x, y, max_width, &draw_dsc, txt)`
- `lv_canvas_draw_img(canvas, x, y, &img_src, &draw_dsc)`
- `lv_canvas_draw_line(canvas, point_array, point_cnt, &draw_dsc)`
- `lv_canvas_draw_polygon(canvas, points_array, point_cnt, &draw_dsc)`
- `lv_canvas_draw_arc(canvas, x, y, radius, start_angle, end_angle, &draw_dsc)`

`draw_dsc` is a `lv_draw_rect/label/img/line/arc_dsc_t` variable which should be first initialized with `lv_draw_rect/label/img/line/arc_dsc_init()` function and then it's filed should be modified with the desired colors and other values.

The draw function can draw to any color format. For example, it's possible to draw a text to an `LV_IMG_VF_ALPHA_8BIT` canvas and use the result image as a [draw mask](/overview/drawing) later.

### Transformations
`lv_canvas_transform()` can be used to rotate and/or scale the image of an image and store the result on the canvas. 
The function needs the following parameters:
- `canvas` pointer to a canvas object to store the result of the transformation.
- `img pointer` to an image descriptor to transform. Can be the image descriptor of an other canvas too (`lv_canvas_get_img()`).
- `angle` the angle of rotation (0..3600), 0.1 deg resolution
- `zoom` zoom factor (256 no zoom, 512 double size, 128 half size);
- `offset_x` offset X to tell where to put the result data on destination canvas
- `offset_y` offset X to tell where to put the result data on destination canvas
- `pivot_x` pivot X of rotation. Relative to the source canvas. Set to `source width / 2` to rotate around the center
- `pivot_y` pivot Y of rotation. Relative to the source canvas. Set to `source height / 2` to rotate around the center
- `antialias` true: apply anti-aliasing during the transformation. Looks better but slower.
 
Note that a canvas can't be rotated on itself.  You need a source and destination canvas or image.

### Blur
A given area of the canvas can be blurred horizontally with `lv_canvas_blur_hor(canvas, &area, r)` or vertically with `lv_canvas_blur_ver(canvas, &area, r)`. 
`r` is the radius of the blur (greater value means more intensive burring). `area` is the area where the blur should be applied (interpreted relative to the canvas)

## Events
The same events are sent than for the [Images](/widgets/core/img).

Learn more about [Events](/overview/event).

## Keys
No *Keys* are processed by the object type.

Learn more about [Keys](/overview/indev).

## Example
```eval_rst

.. include:: ../../../examples/widgets/canvas/index.rst

```

## API

```eval_rst

.. doxygenfile:: lv_canvas.h
  :project: lvgl

```
