关于tina linux,Buildroot-YuzukiSBC不能正常运行SDL程序的问题
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最近在T113平台移植Funkey OS,而Funkey里面游戏都是基于SDL的,参照大佬的帖子移植SDL1.2.15 https://bbs.aw-ol.com/topic/3727/d1s%E7%A7%BB%E6%A4%8Dsdl1-2-15%E7%89%88%E6%9C%AC ,发现不管是在tina和Buildroot-YuzukiSBC下都无法正常运行。提示错误如下:
./main
[ 812.542963] [DISP] var_to_disp_fb,line:513:
[ 812.542969] invalid bits_per_pixel :8
[ 812.551818] [DISP] var_to_disp_fb,line:513:
[ 812.551821] invalid bits_per_pixel :8
[ 812.560611] [DISP] var_to_disp_fb,line:513:
[ 812.560614] invalid bits_per_pixel :8
[ 812.569450] [DISP] var_to_disp_fb,line:513:
[ 812.569454] invalid bits_per_pixel :8
[ 812.578308] [DISP] var_to_disp_fb,line:513:
[ 812.578311] invalid bits_per_pixel :8
[ 812.587165] [DISP] var_to_disp_fb,line:513:
[ 812.587168] invalid bits_per_pixel :8
[ 812.595991] [DISP] var_to_disp_fb,line:513:
[ 812.595994] invalid bits_per_pixel :8
[ 812.604816] [DISP] var_to_disp_fb,line:513:
[ 812.604819] invalid bits_per_pixel :8
[ 812.613625] [DISP] var_to_disp_fb,line:513:
[ 812.613628] invalid bits_per_pixel :8
[ 812.622600] [DISP] var_to_disp_fb,line:513:
[ 812.622604] invalid bits_per_pixel :8
[ 812.631435] [DISP] var_to_disp_fb,line:513:
[ 812.631437] invalid bits_per_pixel :8
[ 812.640232] [DISP] var_to_disp_fb,line:513:
[ 812.640235] invalid bits_per_pixel :8
[ 812.649049] [DISP] var_to_disp_fb,line:513:
[ 812.649052] invalid bits_per_pixel :8
[ 812.657861] [DISP] var_to_disp_fb,line:513:
[ 812.657864] invalid bits_per_pixel :8
[ 812.666670] [DISP] var_to_disp_fb,line:513:
[ 812.666673] invalid bits_per_pixel :8
[ 812.675488] [DISP] var_to_disp_fb,line:506:
[ 812.675492] invalid fmt,off<a:24,r:16,g:8,b:0>
[ 812.685323] [DISP] var_to_disp_fb,line:506:
[ 812.685327] invalid fmt,off<a:24,r:16,g:8,b:0>
[ 812.695048] [DISP] var_to_disp_fb,line:506:
[ 812.695052] invalid fmt,off<a:24,r:16,g:8,b:0>
[ 812.704746] [DISP] var_to_disp_fb,line:506:
[ 812.704750] invalid fmt,off<a:24,r:16,g:8,b:0>
[ 812.714433] [DISP] var_to_disp_fb,line:506:
[ 812.714439] invalid fmt,off<a:24,r:16,g:8,b:0>
[ 812.724125] [DISP] var_to_disp_fb,line:506:
[ 812.724129] invalid fmt,off<a:24,r:16,g:8,b:0>
[ 812.733960] [DISP] var_to_disp_fb,line:506:
[ 812.733965] invalid fmt,off<a:24,r:16,g:8,b:0>
[ 812.743663] [DISP] var_to_disp_fb,line:506:
[ 812.743667] invalid fmt,off<a:24,r:16,g:8,b:0>
[ 812.753353] [DISP] var_to_disp_fb,line:506:
[ 812.753357] invalid fmt,off<a:24,r:16,g:8,b:0>
[ 812.763039] [DISP] var_to_disp_fb,line:506:
[ 812.763047] invalid fmt,off<a:24,r:16,g:8,b:0>
[ 812.772735] [DISP] var_to_disp_fb,line:506:
[ 812.772739] invalid fmt,off<a:24,r:16,g:8,b:0>
[ 812.782460] [DISP] var_to_disp_fb,line:506:
[ 812.782465] invalid fmt,off<a:24,r:16,g:8,b:0>
[ 812.792150] [DISP] var_to_disp_fb,line:506:
[ 812.792154] invalid fmt,off<a:24,r:16,g:8,b:0>
[ 812.801843] [DISP] var_to_disp_fb,line:506:
[ 812.801849] invalid fmt,off<a:24,r:16,g:8,b:0>
[ 812.811537] [DISP] var_to_disp_fb,line:506:
[ 812.811541] invalid fmt,off<a:24,r:16,g:8,b:0>
[ 812.903009] [DISP] var_to_disp_fb,line:513:
[ 812.903014] invalid bits_per_pixel :8
[ 812.911856] [DISP] var_to_disp_fb,line:513:
[ 812.911859] invalid bits_per_pixel :8
[ 812.920648] [DISP] var_to_disp_fb,line:513:
[ 812.920651] invalid bits_per_pixel :8
[ 812.929497] [DISP] var_to_disp_fb,line:513:
[ 812.929500] invalid bits_per_pixel :8
[ 812.938354] [DISP] var_to_disp_fb,line:513:
[ 812.938357] invalid bits_per_pixel :8
[ 812.947181] [DISP] var_to_disp_fb,line:513:
[ 812.947184] invalid bits_per_pixel :8
[ 812.956005] [DISP] var_to_disp_fb,line:513:
[ 812.956008] invalid bits_per_pixel :8
[ 812.964816] [DISP] var_to_disp_fb,line:513:
[ 812.964821] invalid bits_per_pixel :8
[ 812.973626] [DISP] var_to_disp_fb,line:513:
[ 812.973629] invalid bits_per_pixel :8
[ 812.982471] [DISP] var_to_disp_fb,line:513:
[ 812.982475] invalid bits_per_pixel :8
[ 812.991263] [DISP] var_to_disp_fb,line:513:
[ 812.991266] invalid bits_per_pixel :8
[ 813.000086] [DISP] var_to_disp_fb,line:513:
[ 813.000089] invalid bits_per_pixel :8
[ 813.008896] [DISP] var_to_disp_fb,line:513:
[ 813.008899] invalid bits_per_pixel :8
[ 813.017705] [DISP] var_to_disp_fb,line:513:
[ 813.017707] invalid bits_per_pixel :8
[ 813.026518] [DISP] var_to_disp_fb,line:513:
[ 813.026521] invalid bits_per_pixel :8
[ 813.035439] [DISP] var_to_disp_fb,line:506:
[ 813.035444] invalid fmt,off<a:24,r:16,g:8,b:0>
[ 813.045148] [DISP] var_to_disp_fb,line:506:
[ 813.045153] invalid fmt,off<a:24,r:16,g:8,b:0>
[ 813.054835] [DISP] var_to_disp_fb,line:506:
[ 813.054839] invalid fmt,off<a:24,r:16,g:8,b:0>
[ 813.064532] [DISP] var_to_disp_fb,line:506:
[ 813.064536] invalid fmt,off<a:24,r:16,g:8,b:0>
[ 813.074219] [DISP] var_to_disp_fb,line:506:
[ 813.074223] invalid fmt,off<a:24,r:16,g:8,b:0>
[ 813.083951] [DISP] var_to_disp_fb,line:506:
[ 813.083955] invalid fmt,off<a:24,r:16,g:8,b:0>
[ 813.093645] [DISP] var_to_disp_fb,line:506:
[ 813.093649] invalid fmt,off<a:24,r:16,g:8,b:0>
[ 813.103335] [DISP] var_to_disp_fb,line:506:
[ 813.103340] invalid fmt,off<a:24,r:16,g:8,b:0>
[ 813.113020] [DISP] var_to_disp_fb,line:506:
[ 813.113024] invalid fmt,off<a:24,r:16,g:8,b:0>
[ 813.122902] [DISP] var_to_disp_fb,line:506:
[ 813.122908] invalid fmt,off<a:24,r:16,g:8,b:0>
[ 813.132612] [DISP] var_to_disp_fb,line:506:
[ 813.132616] invalid fmt,off<a:24,r:16,g:8,b:0>
[ 813.142309] [DISP] var_to_disp_fb,line:506:
[ 813.142313] invalid fmt,off<a:24,r:16,g:8,b:0>
[ 813.152003] [DISP] var_to_disp_fb,line:506:
[ 813.152009] invalid fmt,off<a:24,r:16,g:8,b:0>
[ 813.161687] [DISP] var_to_disp_fb,line:506:
[ 813.161691] invalid fmt,off<a:24,r:16,g:8,b:0>
[ 813.171380] [DISP] var_to_disp_fb,line:506:
[ 813.171384] invalid fmt,off<a:24,r:16,g:8,b:0>
Segmentation fault测试SDL程序
#include <stdio.h>
#include <stdlib.h>
#include <SDL.h>int main(int argc, char **argv)
{
SDL_Rect rt = {0};
SDL_Surface *screen = NULL;SDL_Init(SDL_INIT_VIDEO); screen = SDL_SetVideoMode(320, 240, 16, SDL_HWSURFACE); SDL_FillRect(screen, &screen->clip_rect, SDL_MapRGB(screen->format, 0xff, 0x00, 0x00)); rt.x = 50; rt.y = 50; rt.w = 30; rt.h = 30; SDL_FillRect(screen, &rt, SDL_MapRGB(screen->format, 0x00, 0xff, 0x00)); rt.x = 100; rt.y = 100; rt.w = 50; rt.h = 100; SDL_FillRect(screen, &rt, SDL_MapRGB(screen->format, 0x00, 0x00, 0xff)); SDL_Flip(screen); SDL_Delay(3000); SDL_Quit(); return 0;
}
有人遇到这样的情况吗?
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