V853开发板移植基于 LVGL 的 2048 小游戏
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LVGL 开发实战
移植基于 LVGL 的 2048 小游戏
这一节将以一个已经编写好的
lvgl
小游戏2048
描述如何将已经编写完成的lvgl
程序移植到开发板上。这里使用的
2048
小游戏由百问网提供,开源地址:lv_lib_100ask准备脚手架
在这之前,我们先准备基础的 LVGL 脚手架。可以直接从
lv_g2d_test
里复制过来进行修改即可。首先我们复制源码,在
platform/thirdparty/gui/lvgl-8
源码文件夹里,把 红色箭头 所指的lv_g2d_test
的源码作为模板复制到 黄色箭头指向的lv_2048
文件夹里。如下图所示,并清理下
res
资源文件夹,同样的,复制一份引索文件,找到
openwrt/package/thirdparty/gui/lvgl-8
并把lv_g2d_test
复制一份重命名为lv_2048
作为我们2048
小游戏使用的引索。并编辑
Makefile
,修改文件名称,把lv_g2d_test
修改为这里的lv_2048
include $(TOPDIR)/rules.mk include $(INCLUDE_DIR)/package.mk include ../sunxifb.mk PKG_NAME:=lv_2048 PKG_VERSION:=8.1.0 PKG_RELEASE:=1 PKG_BUILD_DIR := $(BUILD_DIR)/$(PKG_NAME) SRC_CODE_DIR := $(LICHEE_PLATFORM_DIR)/thirdparty/gui/lvgl-8/$(PKG_NAME) define Package/$(PKG_NAME) SECTION:=gui SUBMENU:=Littlevgl CATEGORY:=Gui DEPENDS:=+LVGL8_USE_SUNXIFB_G2D:libuapi +LVGL8_USE_SUNXIFB_G2D:kmod-sunxi-g2d \ +LVGL8_USE_FREETYPE:libfreetype TITLE:=lvgl 2048 endef PKG_CONFIG_DEPENDS := \ CONFIG_LVGL8_USE_SUNXIFB_DOUBLE_BUFFER \ CONFIG_LVGL8_USE_SUNXIFB_CACHE \ CONFIG_LVGL8_USE_SUNXIFB_G2D \ CONFIG_LVGL8_USE_SUNXIFB_G2D_ROTATE define Package/$(PKG_NAME)/config endef define Package/$(PKG_NAME)/Default endef define Package/$(PKG_NAME)/description a lvgl 2048 v8.1.0 endef define Build/Prepare $(INSTALL_DIR) $(PKG_BUILD_DIR)/ $(CP) -r $(SRC_CODE_DIR)/src $(PKG_BUILD_DIR)/ $(CP) -r $(SRC_CODE_DIR)/../lvgl $(PKG_BUILD_DIR)/src/ $(CP) -r $(SRC_CODE_DIR)/../lv_drivers $(PKG_BUILD_DIR)/src/ endef define Build/Configure endef TARGET_CFLAGS+=-I$(PKG_BUILD_DIR)/src ifeq ($(CONFIG_LVGL8_USE_SUNXIFB_G2D),y) TARGET_CFLAGS+=-DLV_USE_SUNXIFB_G2D_FILL \ -DLV_USE_SUNXIFB_G2D_BLEND \ -DLV_USE_SUNXIFB_G2D_BLIT \ -DLV_USE_SUNXIFB_G2D_SCALE endif define Build/Compile $(MAKE) -C $(PKG_BUILD_DIR)/src\ ARCH="$(TARGET_ARCH)" \ AR="$(TARGET_AR)" \ CC="$(TARGET_CC)" \ CXX="$(TARGET_CXX)" \ CFLAGS="$(TARGET_CFLAGS)" \ LDFLAGS="$(TARGET_LDFLAGS)" \ INSTALL_PREFIX="$(PKG_INSTALL_DIR)" \ all endef define Package/$(PKG_NAME)/install $(INSTALL_DIR) $(1)/usr/bin/ $(INSTALL_DIR) $(1)/usr/share/lv_2048 $(INSTALL_BIN) $(PKG_BUILD_DIR)/src/$(PKG_NAME) $(1)/usr/bin/ endef $(eval $(call BuildPackage,$(PKG_NAME)))
完成脚手架的搭建后,可以
make menuconfig
里查看是否出现了lv_2048
这个选项,选中它。修改源码
第二步是修改源码。编辑之前复制的
main.c
文件,把不需要的lv_g2d_test
的部分删去。保留最基础的部分。#include "lvgl/lvgl.h" #include "lv_drivers/display/sunxifb.h" #include "lv_drivers/indev/evdev.h" #include <unistd.h> #include <pthread.h> #include <time.h> #include <sys/time.h> #include <stdlib.h> #include <stdio.h> static lv_style_t rect_style; static lv_obj_t *rect_obj; static lv_obj_t *canvas; int main(int argc, char *argv[]) { lv_disp_drv_t disp_drv; lv_disp_draw_buf_t disp_buf; lv_indev_drv_t indev_drv; uint32_t rotated = LV_DISP_ROT_NONE; lv_disp_drv_init(&disp_drv); /*LittlevGL init*/ lv_init(); /*Linux frame buffer device init*/ sunxifb_init(rotated); /*A buffer for LittlevGL to draw the screen's content*/ static uint32_t width, height; sunxifb_get_sizes(&width, &height); static lv_color_t *buf; buf = (lv_color_t*) sunxifb_alloc(width * height * sizeof(lv_color_t), "lv_2048"); if (buf == NULL) { sunxifb_exit(); printf("malloc draw buffer fail\n"); return 0; } /*Initialize a descriptor for the buffer*/ lv_disp_draw_buf_init(&disp_buf, buf, NULL, width * height); /*Initialize and register a display driver*/ disp_drv.draw_buf = &disp_buf; disp_drv.flush_cb = sunxifb_flush; disp_drv.hor_res = width; disp_drv.ver_res = height; disp_drv.rotated = rotated; disp_drv.screen_transp = 0; lv_disp_drv_register(&disp_drv); evdev_init(); lv_indev_drv_init(&indev_drv); /*Basic initialization*/ indev_drv.type = LV_INDEV_TYPE_POINTER; /*See below.*/ indev_drv.read_cb = evdev_read; /*See below.*/ /*Register the driver in LVGL and save the created input device object*/ lv_indev_t *evdev_indev = lv_indev_drv_register(&indev_drv); /*Handle LitlevGL tasks (tickless mode)*/ while (1) { lv_task_handler(); usleep(1000); } return 0; } /*Set in lv_conf.h as `LV_TICK_CUSTOM_SYS_TIME_EXPR`*/ uint32_t custom_tick_get(void) { static uint64_t start_ms = 0; if (start_ms == 0) { struct timeval tv_start; gettimeofday(&tv_start, NULL); start_ms = (tv_start.tv_sec * 1000000 + tv_start.tv_usec) / 1000; } struct timeval tv_now; gettimeofday(&tv_now, NULL); uint64_t now_ms; now_ms = (tv_now.tv_sec * 1000000 + tv_now.tv_usec) / 1000; uint32_t time_ms = now_ms - start_ms; return time_ms; }
接下来则是对接
lv_lib_100ask
与2048
小游戏,我们先下载lv_lib_100ask
的源码,放置到platform/thirdparty/gui/lvgl-8/lv_2048
的src
文件夹里。并按照lv_lib_100ask
的说明,复制一份lv_lib_100ask_conf_template.h
到src
目录,并改名为lv_lib_100ask_conf.h
编辑
lv_lib_100ask_conf.h
,开启整个库的引用,并配置启用LV_USE_100ASK_2048
。为了简洁,这里删除了不需要的配置项。/** * @file lv_lib_100ask_conf.h * Configuration file for v8.2.0 * */ /* * COPY THIS FILE AS lv_lib_100ask_conf.h */ /* clang-format off */ #if 1 /*Set it to "1" to enable the content*/ #ifndef LV_LIB_100ASK_CONF_H #define LV_LIB_100ASK_CONF_H #include "lv_conf.h" /******************* * GENERAL SETTING *******************/ /********************* * USAGE ********************* /*2048 game*/ #define LV_USE_100ASK_2048 1 #if LV_USE_100ASK_2048 /* Matrix size*/ /*Do not modify*/ #define LV_100ASK_2048_MATRIX_SIZE 4 /*test*/ #define LV_100ASK_2048_SIMPLE_TEST 1 #endif #endif /*LV_LIB_100ASK_H*/ #endif /*End of "Content enable"*/
再编辑
platform/thirdparty/gui/lvgl-8/lv_2048/src/lv_lib_100ask/lv_lib_100ask.h
中的版本号,修改为(8,1,0)
之后在
main.c
里修改,对接lv_100ask_2048_simple_test
,具体如下。(1)头文件加入
lv_lib_100ask/lv_lib_100ask.h
#include <lv_lib_100ask/lv_lib_100ask.h>
(2)在
main
函数里添加接口调用lv_100ask_2048_simple_test();
完整的
main.c
如下#include <unistd.h> #include <pthread.h> #include <time.h> #include <sys/time.h> #include <stdlib.h> #include <stdio.h> #include "lvgl/lvgl.h" #include "lv_drivers/display/sunxifb.h" #include "lv_drivers/indev/evdev.h" #include "lv_lib_100ask/lv_lib_100ask.h" // 引用头文件 static lv_style_t rect_style; static lv_obj_t *rect_obj; static lv_obj_t *canvas; int main(int argc, char *argv[]) { lv_disp_drv_t disp_drv; lv_disp_draw_buf_t disp_buf; lv_indev_drv_t indev_drv; uint32_t rotated = LV_DISP_ROT_NONE; lv_disp_drv_init(&disp_drv); /*LittlevGL init*/ lv_init(); /*Linux frame buffer device init*/ sunxifb_init(rotated); /*A buffer for LittlevGL to draw the screen's content*/ static uint32_t width, height; sunxifb_get_sizes(&width, &height); static lv_color_t *buf; buf = (lv_color_t*) sunxifb_alloc(width * height * sizeof(lv_color_t), "lv_nes"); if (buf == NULL) { sunxifb_exit(); printf("malloc draw buffer fail\n"); return 0; } /*Initialize a descriptor for the buffer*/ lv_disp_draw_buf_init(&disp_buf, buf, NULL, width * height); /*Initialize and register a display driver*/ disp_drv.draw_buf = &disp_buf; disp_drv.flush_cb = sunxifb_flush; disp_drv.hor_res = width; disp_drv.ver_res = height; disp_drv.rotated = rotated; disp_drv.screen_transp = 0; lv_disp_drv_register(&disp_drv); evdev_init(); lv_indev_drv_init(&indev_drv); /*Basic initialization*/ indev_drv.type = LV_INDEV_TYPE_POINTER; /*See below.*/ indev_drv.read_cb = evdev_read; /*See below.*/ /*Register the driver in LVGL and save the created input device object*/ lv_indev_t *evdev_indev = lv_indev_drv_register(&indev_drv); lv_100ask_2048_simple_test(); // 调用 2048 小游戏 /*Handle LitlevGL tasks (tickless mode)*/ while (1) { lv_task_handler(); usleep(1000); } return 0; } /*Set in lv_conf.h as `LV_TICK_CUSTOM_SYS_TIME_EXPR`*/ uint32_t custom_tick_get(void) { static uint64_t start_ms = 0; if (start_ms == 0) { struct timeval tv_start; gettimeofday(&tv_start, NULL); start_ms = (tv_start.tv_sec * 1000000 + tv_start.tv_usec) / 1000; } struct timeval tv_now; gettimeofday(&tv_now, NULL); uint64_t now_ms; now_ms = (tv_now.tv_sec * 1000000 + tv_now.tv_usec) / 1000; uint32_t time_ms = now_ms - start_ms; return time_ms; }
然后就是
Makefile
修改,增加一个lv_lib_100ask
的 SRC 引用。include lv_lib_100ask/lv_lib_100ask.mk
顺便也把
BIN
改为lv_2048
,完整的Makefile
如下# # Makefile # CC ?= gcc LVGL_DIR_NAME ?= lvgl LVGL_DIR ?= ${shell pwd} CFLAGS ?= -O3 -g0 -I$(LVGL_DIR)/ -Wall -Wshadow -Wundef -Wmissing-prototypes -Wno-discarded-qualifiers -Wall -Wextra -Wno-unused-function -Wno-error=strict-prototypes -Wpointer-arith -fno-strict-aliasing -Wno-error=cpp -Wuninitialized -Wmaybe-uninitialized -Wno-unused-parameter -Wno-missing-field-initializers -Wtype-limits -Wsizeof-pointer-memaccess -Wno-format-nonliteral -Wno-cast-qual -Wunreachable-code -Wno-switch-default -Wreturn-type -Wmultichar -Wformat-security -Wno-ignored-qualifiers -Wno-error=pedantic -Wno-sign-compare -Wno-error=missing-prototypes -Wdouble-promotion -Wclobbered -Wdeprecated -Wempty-body -Wtype-limits -Wshift-negative-value -Wstack-usage=2048 -Wno-unused-value -Wno-unused-parameter -Wno-missing-field-initializers -Wuninitialized -Wmaybe-uninitialized -Wall -Wextra -Wno-unused-parameter -Wno-missing-field-initializers -Wtype-limits -Wsizeof-pointer-memaccess -Wno-format-nonliteral -Wpointer-arith -Wno-cast-qual -Wmissing-prototypes -Wunreachable-code -Wno-switch-default -Wreturn-type -Wmultichar -Wno-discarded-qualifiers -Wformat-security -Wno-ignored-qualifiers -Wno-sign-compare LDFLAGS ?= -lm BIN = lv_2048 #Collect the files to compile SRCDIRS = $(shell find . -maxdepth 1 -type d) MAINSRC = $(foreach dir,$(SRCDIRS),$(wildcard $(dir)/*.c)) include $(LVGL_DIR)/lvgl/lvgl.mk include $(LVGL_DIR)/lv_drivers/lv_drivers.mk include lv_lib_100ask/lv_lib_100ask.mk OBJEXT ?= .o AOBJS = $(ASRCS:.S=$(OBJEXT)) COBJS = $(CSRCS:.c=$(OBJEXT)) MAINOBJ = $(MAINSRC:.c=$(OBJEXT)) SRCS = $(ASRCS) $(CSRCS) $(MAINSRC) OBJS = $(AOBJS) $(COBJS) ## MAINOBJ -> OBJFILES all: default %.o: %.c @$(CC) $(CFLAGS) -c $< -o $@ @echo "CC $<" default: $(AOBJS) $(COBJS) $(MAINOBJ) $(CC) -o $(BIN) $(MAINOBJ) $(AOBJS) $(COBJS) $(LDFLAGS) clean: rm -f $(BIN) $(AOBJS) $(COBJS) $(MAINOBJ)
对接触摸
做了以上操作,可能会发现触摸没有反应,这是因为触摸绑定的
event
事件号不对,默认的绑定是event3
而查阅启动log
可知,开发板的触摸屏对接的是event0
这时需要修改绑定的
event
事件号,其配置文件在lv_drv_conf.h
内:这里将
event3
改为event0
即可# define EVDEV_NAME "/dev/input/event0"
当然除了这样的方法,另外也可以用命令生成软连接
touchscreen
,就会直接以touchscreen
为触摸节点,方便调试:ln -s /dev/input/eventX /dev/input/touchscreen
测试编译
修改好了,希望单独编译这个包测试下而不编译完整的 SDK。可以这样做:
(1)确保已经
source build/envsetup.sh
并已经lunch
(2)在任意文件夹下执行命令
mmo lv_2048 -B
其中
mmo
的意思是 单独编译一个openWrt
软件包,后面的lv_2048
是软件包名。-B
参数是先clean
再编译,不加这个参数就是直接编译了。测试运行
编译打包后,到开发板上使用
lv_2048
即可运行 -
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@bayche 在 V853开发板移植基于 LVGL 的 2048 小游戏 中说:
ln -s /dev/input/eventX /dev/input/touchscreen
看了几遍,也按教程做了几遍了,还是有这个问题。然后我把100ask的src下文件夹都删除了,只留了lv_2048。可以编译通过。但用TF卡拷过去执行,触摸屏没反应,按方法都改过了,也软连接了,都无效。小白一枚。望请指教
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@bayche
板子上自带的系统是否可以直接执行?需要自己重新编译系统吗?我看开机打印并没有twi2那一行 -
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